Digitalzombie 3 anni fa
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1 ha cambiato i file con 7 aggiunte e 8 eliminazioni
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      README.md

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README.md

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 Audio helper mod for The Long Dark. Uses Unitys native audio engine to enable easier usage of custom audio in mods.
 
 #### Current features v0.8
- - Loading of single audio files (ogg, wav, mp3) on runtime
- - Loading of all audio files inside a directory
- - Loading of single audioclips inside assetbundles
- - Loading of all audioclips inside assetbundles
- - Creating of audiosources on objects/player
- - Playing of singleshot audioclips on object/player
+- Loading of single audio files (ogg, wav, mp3) on runtime
+- Loading of all audio files inside a directory
+- Loading of single audioclips inside assetbundles
+- Loading of all audioclips inside assetbundles
+- Creating of audiosources on objects/player
+- Playing of singleshot audioclips on object/player
 - Playing list of audioclips on object/player (looped, randomized)
 - Audiocategories linked to vanilla volume settings
 - Global and custom settings for audiosources
@@ -29,7 +29,6 @@ Shot audiosources can play audioclips from a ClipManager instance directly. Queu
 
 #### Usage example
 
-
 ```csharp
 using MelonLoader;
 using UnityEngine;
@@ -57,7 +56,7 @@ namespace HereBeNamespace
         }
 
         public override void OnUpdate()
-		{
+	{
             if (InputManager.GetKeyDown(InputManager.m_CurrentContext, KeyCode.Keypad0))
             {
                 // Play clip named "isThisFood.ogg on the player