using Il2Cpp; using Il2CppAK.Wwise; using Il2CppTLD.Audio; using MelonLoader; using UnityEngine; namespace AudioMgr { [HarmonyLib.HarmonyPatch(typeof(AmbientEmitter), "Start")] public class AudioEmitterPatch { public static void Postfix(ref AmbientEmitter __instance) { if (AudioMain._debug) MelonLogger.Msg("Ambient emitter Start: " + __instance + " on gameobject " + __instance.gameObject.name); } } }