AudioManager Creates a new ClipManager instance for loading audioclips from files or bundles. New "ClipManager" class instance. Manage yourself Creates a new AudioSource on targetobject. Used for single short audioclips. New "Shot" class instance. Manage yourself Parentobject for new audiosource Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings Creates a new AudioSource on the player. Used for single short audioclips that emit from the player (eg. voice) New "Shot" class instance. Manage yourself Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings Creates a new AudioSource on targetobject. Used for playing a list of audioclips. New "Queue" class instance. Manage yourself Parentobject for new audiosource ClipManager that acts as the playlist Pause between clips. Use 0f for gapless playback Enum Queue.Loop.* - Loop single clip / Loop complete list / Randomize play order (never stop) Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings Creates a new AudioSource on the player. Used for playing a list of audioclips. New "Queue" class instance. Manage yourself ClipManager that acts as the playlist Pause between clips. Use 0f for gapless playback Enum Queue.Loop.* - Loop single clip / Loop complete list / Randomize play order (never stop) Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings Removes any Queue on the player with the source type BGM.