using MelonLoader; using System.Reflection; [assembly: AssemblyTitle("AudioManager")] [assembly: AssemblyCopyright("Digitalzombie")] [assembly: AssemblyVersion("0.8.0")] [assembly: AssemblyFileVersion("0.8.0")] [assembly: MelonInfo(typeof(AudioMgr.AudioMain), "AudioManager", "0.8.0", "Digitalzombie", null)] [assembly: MelonGame("Hinterland", "TheLongDark")]