AudioManager
Creates a new ClipManager instance for loading audioclips from files or bundles.
New "ClipManager" class instance. Manage yourself
Creates a new AudioSource on targetobject. Used for single short audioclips.
New "Shot" class instance. Manage yourself
Parentobject for new audiosource
Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings
Creates a new AudioSource on the player. Used for single short audioclips that emit from the player (eg. voice)
New "Shot" class instance. Manage yourself
Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings
Creates a new AudioSource on targetobject. Used for playing a list of audioclips.
New "Queue" class instance. Manage yourself
Parentobject for new audiosource
ClipManager that acts as the playlist
Pause between clips. Use 0f for gapless playback
Enum Queue.Loop.* - Loop single clip / Loop complete list / Randomize play order (never stop)
Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings
Creates a new AudioSource on the player. Used for playing a list of audioclips.
New "Queue" class instance. Manage yourself
ClipManager that acts as the playlist
Pause between clips. Use 0f for gapless playback
Enum Queue.Loop.* - Loop single clip / Loop complete list / Randomize play order (never stop)
Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings
Removes any Queue on the player with the source type BGM.