using UnityEngine; namespace AudioMgr { public class Setting { public AudioMaster.SourceType sourceType; public float spread; public float panStereo; public float dopplerLevel; public float maxDistance; public float minDistance; public float pitch; public float spatialBlend; public bool spatialize; public float rolloffFactor; public AudioRolloffMode rolloffMode; //public AnimationCurve rollOffCurve; public float maxVolume; public float minVolume; public int priority; public Setting(AudioMaster.SourceType sourcetype) { sourceType = sourcetype; } } }