using MelonLoader; using System.Reflection; using AudioMgr; [assembly: AssemblyTitle("AudioManager")] [assembly: AssemblyCopyright("Digitalzombie")] [assembly: AssemblyVersion("1.5.1")] [assembly: AssemblyFileVersion("1.5.1")] [assembly: MelonInfo(typeof(AudioMain), "AudioManager", "1.5.1", "Digitalzombie", null)] [assembly: MelonGame("Hinterland", "TheLongDark")]