Setting.cs 703 B

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  1. using UnityEngine;
  2. namespace AudioMgr
  3. {
  4. public class Setting
  5. {
  6. public AudioMaster.SourceType sourceType;
  7. public float spread;
  8. public float panStereo;
  9. public float dopplerLevel;
  10. public float maxDistance;
  11. public float minDistance;
  12. public float pitch;
  13. public float spatialBlend;
  14. public bool spatialize;
  15. public float rolloffFactor;
  16. public AudioRolloffMode rolloffMode;
  17. //public AnimationCurve rollOffCurve;
  18. public int priority;
  19. public Setting(AudioMaster.SourceType sourcetype)
  20. {
  21. sourceType = sourcetype;
  22. }
  23. }
  24. }