| 123456789101112131415161718 |
- using Il2Cpp;
- using MelonLoader;
- using UnityEngine;
- namespace AudioMgr
- {
- [HarmonyLib.HarmonyPatch(typeof(AkSoundEngine), "SetGameObjectOutputBusVolume", new Type[] {typeof(GameObject), typeof(GameObject), typeof(float) })]
- public class BusVolumePatch
- {
- public static void Prefix(ref AkSoundEngine __instance, ref GameObject in_emitterObjID, ref GameObject in_listenerObjID, ref float in_fControlValue)
- {
- if (AudioMain._debug)
- MelonLogger.Msg("AK emitter: " + in_emitterObjID.name + "; value: " + in_fControlValue);
- }
- }
-
- }
|