VolumeMaster.cs 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. using UnityEngine;
  2. namespace AudioMgr
  3. {
  4. public static class VolumeMaster
  5. {
  6. public delegate void OnVolumeChange();
  7. public static event OnVolumeChange onVolumeChange;
  8. private static float _masterVolume = 1f;
  9. private static Dictionary<AudioMaster.SourceType, float> _globalVolumes = new Dictionary<AudioMaster.SourceType, float>
  10. {
  11. { AudioMaster.SourceType.SFX, 1f },
  12. { AudioMaster.SourceType.BGM, 1f },
  13. { AudioMaster.SourceType.Voice, 1f },
  14. { AudioMaster.SourceType.Ambience, 1f },
  15. { AudioMaster.SourceType.Custom, 1f },
  16. { AudioMaster.SourceType.AuroraRadio, 1f }
  17. };
  18. private static void VolumeChanged()
  19. {
  20. if (onVolumeChange != null)
  21. {
  22. onVolumeChange();
  23. }
  24. }
  25. public static float GetVolume(AudioMaster.SourceType type)
  26. {
  27. _globalVolumes[AudioMaster.SourceType.Custom] = Settings.options.customVolume;
  28. return ApplyMasterOffset(_globalVolumes[type]);
  29. }
  30. private static float ApplyMasterOffset(float volume)
  31. {
  32. return volume * _masterVolume;
  33. }
  34. public static void SetMasterVolume(float volume)
  35. {
  36. _masterVolume = volume;
  37. VolumeChanged();
  38. }
  39. public static void SetVolume(AudioMaster.SourceType type, float volume)
  40. {
  41. _globalVolumes[type] = volume;
  42. VolumeChanged();
  43. }
  44. }
  45. }