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AudioMaster.cs 6.4 KB

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  1. using Il2Cpp;
  2. using MelonLoader;
  3. using System.Collections;
  4. using UnityEngine;
  5. namespace AudioMgr
  6. {
  7. public static class AudioMaster
  8. {
  9. private static AudioListener _playerListener;
  10. private static bool _playerGotBGMQueue = false;
  11. private static Queue _playerBGMQueue;
  12. private static GameObject _masterParent;
  13. private static Panel_OptionsMenu _vanillaSoundOptionsMenu;
  14. private static bool _isVanillaMusicDisabled = false;
  15. public enum SourceType { SFX, BGM, Voice, Ambience, Custom, AuroraRadio };
  16. public static void MoveMasterToPlayer()
  17. {
  18. if (GameManager.GetMainCamera() != null)
  19. {
  20. _masterParent.transform.position = GameManager.GetVpFPSCamera().gameObject.transform.position;
  21. _masterParent.transform.rotation = GameManager.GetVpFPSCamera().gameObject.transform.rotation;
  22. }
  23. }
  24. public static void CreateMasterParent()
  25. {
  26. if (_masterParent == null)
  27. {
  28. SettingMaster.Setup();
  29. _masterParent = new GameObject("AudioStalker");
  30. UnityEngine.GameObject.DontDestroyOnLoad(_masterParent);
  31. _playerListener = _masterParent.AddComponent<AudioListener>();
  32. }
  33. }
  34. private static void SearchAndDestroyListeners()
  35. {
  36. AudioListener[] foundListeners = UnityEngine.Object.FindObjectsOfType<AudioListener>();
  37. foreach (AudioListener singleKill in foundListeners)
  38. {
  39. UnityEngine.Object.Destroy(singleKill);
  40. }
  41. }
  42. public static ClipManager NewClipManager()
  43. {
  44. ClipManager newManager = new ClipManager();
  45. return newManager;
  46. }
  47. public static Stream CreateStream(GameObject targetObject, string streamURL, SourceType sourceType)
  48. {
  49. Stream newAudioSource = targetObject.AddComponent<Stream>();
  50. newAudioSource.Setup(streamURL, sourceType);
  51. return newAudioSource;
  52. }
  53. public static Stream CreateStream(GameObject targetObject, string streamURL, Setting sourceSetting)
  54. {
  55. Stream newAudioSource = targetObject.AddComponent<Stream>();
  56. newAudioSource.Setup(streamURL, sourceSetting);
  57. return newAudioSource;
  58. }
  59. public static Shot CreateShot(GameObject targetObject, SourceType sourceType)
  60. {
  61. Shot newAudioSource = targetObject.AddComponent<Shot>();
  62. newAudioSource.Setup(sourceType);
  63. return newAudioSource;
  64. }
  65. public static Shot CreateShot(GameObject targetObject, Setting sourceSetting)
  66. {
  67. Shot newAudioSource = targetObject.AddComponent<Shot>();
  68. newAudioSource.Setup(sourceSetting);
  69. return newAudioSource;
  70. }
  71. public static Shot CreatePlayerShot(SourceType sourceType)
  72. {
  73. Shot newAudioSource = _masterParent.AddComponent<Shot>();
  74. newAudioSource.Setup(sourceType);
  75. return newAudioSource;
  76. }
  77. public static Shot CreatePlayerShot(Setting sourceSetting)
  78. {
  79. Shot newAudioSource = _masterParent.AddComponent<Shot>();
  80. newAudioSource.Setup(sourceSetting);
  81. return newAudioSource;
  82. }
  83. public static Queue CreateQueue(GameObject targetObject, ClipManager clipManager, float timeGap, Queue.Loop loopType, SourceType sourceType)
  84. {
  85. Queue newAudioSource = targetObject.AddComponent<Queue>();
  86. newAudioSource.Setup(clipManager, timeGap, loopType, sourceType);
  87. return newAudioSource;
  88. }
  89. public static Queue CreateQueue(GameObject targetObject, ClipManager clipManager, float timeGap, Queue.Loop loopType, Setting sourceSetting)
  90. {
  91. Queue newAudioSource = targetObject.AddComponent<Queue>();
  92. newAudioSource.Setup(clipManager, timeGap, loopType, sourceSetting);
  93. return newAudioSource;
  94. }
  95. public static Queue CreatePlayerQueue(ClipManager clipManager, float timeGap, Queue.Loop loopType, SourceType sourceType)
  96. {
  97. if (_playerGotBGMQueue && sourceType == SourceType.BGM)
  98. {
  99. MelonLogger.Msg("Player already got a queue for BGM attached. Returning null");
  100. return null;
  101. }
  102. if (sourceType == SourceType.BGM)
  103. {
  104. _playerBGMQueue = _masterParent.AddComponent<Queue>();
  105. _playerBGMQueue.Setup(clipManager, timeGap, loopType, sourceType);
  106. _playerGotBGMQueue = true;
  107. return _playerBGMQueue;
  108. }
  109. Queue newAudioSource = _masterParent.AddComponent<Queue>();
  110. newAudioSource.Setup(clipManager, timeGap, loopType, sourceType);
  111. return newAudioSource;
  112. }
  113. public static Queue CreatePlayerQueue(ClipManager clipManager, float timeGap, Queue.Loop loopType, Setting sourceSetting)
  114. {
  115. Queue newAudioSource = _masterParent.AddComponent<Queue>();
  116. newAudioSource.Setup(clipManager, timeGap, loopType, sourceSetting);
  117. return newAudioSource;
  118. }
  119. public static void RemovePlayerBGMQueue()
  120. {
  121. if (_playerGotBGMQueue)
  122. {
  123. MelonLogger.Msg("Hostile takeover of BGM source on playerobject!");
  124. _playerGotBGMQueue = false;
  125. _playerBGMQueue = null;
  126. }
  127. }
  128. public static Panel_OptionsMenu vanillaAudioOptionsMenu
  129. {
  130. get
  131. {
  132. return _vanillaSoundOptionsMenu;
  133. }
  134. set
  135. {
  136. _vanillaSoundOptionsMenu = value;
  137. }
  138. }
  139. public static AudioListener audioListener
  140. {
  141. get
  142. {
  143. return _playerListener;
  144. }
  145. }
  146. public static bool vanillaMusicDisabled
  147. {
  148. get
  149. {
  150. return _isVanillaMusicDisabled;
  151. }
  152. set
  153. {
  154. _isVanillaMusicDisabled = value;
  155. }
  156. }
  157. }
  158. }