AudioMaster.cs 5.7 KB

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  1. using Il2Cpp;
  2. using MelonLoader;
  3. using System.Collections;
  4. using UnityEngine;
  5. namespace AudioMgr
  6. {
  7. public static class AudioMaster
  8. {
  9. private static AudioListener _playerListener;
  10. private static bool _playerGotBGMQueue = false;
  11. private static Queue _playerBGMQueue;
  12. private static GameObject _masterParent;
  13. private static Panel_OptionsMenu _vanillaSoundOptionsMenu;
  14. private static bool _isVanillaMusicDisabled = false;
  15. public enum SourceType { SFX, BGM, Voice, Ambience, Custom, AuroraRadio };
  16. public static void MoveMasterToPlayer()
  17. {
  18. if (GameManager.GetMainCamera() != null)
  19. {
  20. _masterParent.transform.position = GameManager.GetVpFPSCamera().gameObject.transform.position;
  21. }
  22. }
  23. public static void CreateMasterParent()
  24. {
  25. if (_masterParent == null)
  26. {
  27. SettingMaster.Setup();
  28. _masterParent = new GameObject("AudioStalker");
  29. UnityEngine.GameObject.DontDestroyOnLoad(_masterParent);
  30. _playerListener = _masterParent.AddComponent<AudioListener>();
  31. }
  32. }
  33. private static void SearchAndDestroyListeners()
  34. {
  35. AudioListener[] foundListeners = UnityEngine.Object.FindObjectsOfType<AudioListener>();
  36. foreach (AudioListener singleKill in foundListeners)
  37. {
  38. UnityEngine.Object.Destroy(singleKill);
  39. }
  40. }
  41. public static ClipManager NewClipManager()
  42. {
  43. ClipManager newManager = new ClipManager();
  44. return newManager;
  45. }
  46. public static Shot CreateShot(GameObject targetObject, SourceType sourceType)
  47. {
  48. Shot newAudioSource = targetObject.AddComponent<Shot>();
  49. newAudioSource.Setup(sourceType);
  50. return newAudioSource;
  51. }
  52. public static Shot CreateShot(GameObject targetObject, Setting sourceSetting)
  53. {
  54. Shot newAudioSource = targetObject.AddComponent<Shot>();
  55. newAudioSource.Setup(sourceSetting);
  56. return newAudioSource;
  57. }
  58. public static Shot CreatePlayerShot(SourceType sourceType)
  59. {
  60. Shot newAudioSource = _masterParent.AddComponent<Shot>();
  61. newAudioSource.Setup(sourceType);
  62. return newAudioSource;
  63. }
  64. public static Shot CreatePlayerShot(Setting sourceSetting)
  65. {
  66. Shot newAudioSource = _masterParent.AddComponent<Shot>();
  67. newAudioSource.Setup(sourceSetting);
  68. return newAudioSource;
  69. }
  70. public static Queue CreateQueue(GameObject targetObject, ClipManager clipManager, float timeGap, Queue.Loop loopType, SourceType sourceType)
  71. {
  72. Queue newAudioSource = targetObject.AddComponent<Queue>();
  73. newAudioSource.Setup(clipManager, timeGap, loopType, sourceType);
  74. return newAudioSource;
  75. }
  76. public static Queue CreateQueue(GameObject targetObject, ClipManager clipManager, float timeGap, Queue.Loop loopType, Setting sourceSetting)
  77. {
  78. Queue newAudioSource = targetObject.AddComponent<Queue>();
  79. newAudioSource.Setup(clipManager, timeGap, loopType, sourceSetting);
  80. return newAudioSource;
  81. }
  82. public static Queue CreatePlayerQueue(ClipManager clipManager, float timeGap, Queue.Loop loopType, SourceType sourceType)
  83. {
  84. if (_playerGotBGMQueue && sourceType == SourceType.BGM)
  85. {
  86. MelonLogger.Msg("Player already got a queue for BGM attached. Returning null");
  87. return null;
  88. }
  89. if (sourceType == SourceType.BGM)
  90. {
  91. _playerBGMQueue = _masterParent.AddComponent<Queue>();
  92. _playerBGMQueue.Setup(clipManager, timeGap, loopType, sourceType);
  93. _playerGotBGMQueue = true;
  94. return _playerBGMQueue;
  95. }
  96. Queue newAudioSource = _masterParent.AddComponent<Queue>();
  97. newAudioSource.Setup(clipManager, timeGap, loopType, sourceType);
  98. return newAudioSource;
  99. }
  100. public static Queue CreatePlayerQueue(ClipManager clipManager, float timeGap, Queue.Loop loopType, Setting sourceSetting)
  101. {
  102. Queue newAudioSource = _masterParent.AddComponent<Queue>();
  103. newAudioSource.Setup(clipManager, timeGap, loopType, sourceSetting);
  104. return newAudioSource;
  105. }
  106. public static void RemovePlayerBGMQueue()
  107. {
  108. if (_playerGotBGMQueue)
  109. {
  110. MelonLogger.Msg("Hostile takeover of BGM source on playerobject!");
  111. _playerGotBGMQueue = false;
  112. _playerBGMQueue = null;
  113. }
  114. }
  115. public static Panel_OptionsMenu vanillaAudioOptionsMenu
  116. {
  117. get
  118. {
  119. return _vanillaSoundOptionsMenu;
  120. }
  121. set
  122. {
  123. _vanillaSoundOptionsMenu = value;
  124. }
  125. }
  126. public static AudioListener audioListener
  127. {
  128. get
  129. {
  130. return _playerListener;
  131. }
  132. }
  133. public static bool vanillaMusicDisabled
  134. {
  135. get
  136. {
  137. return _isVanillaMusicDisabled;
  138. }
  139. set
  140. {
  141. _isVanillaMusicDisabled = value;
  142. }
  143. }
  144. }
  145. }