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- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>AudioManager</name>
- </assembly>
- <members>
- <member name="M:AudioMgr.AudioMaster.NewClipManager">
- <summary>
- Creates a new ClipManager instance for loading audioclips from files or bundles.
- </summary>
- <returns>New "ClipManager" class instance. Manage yourself</returns>
- </member>
- <member name="M:AudioMgr.AudioMaster.CreateShot(UnityEngine.GameObject,AudioMgr.AudioMaster.SourceType)">
- <summary>
- Creates a new AudioSource on targetobject. Used for single short audioclips.
- </summary>
- <returns>New "Shot" class instance. Manage yourself</returns>
- <param name="targetObject">Parentobject for new audiosource</param>
- <param name="sourceType">Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings</param>
-
- </member>
- <member name="M:AudioMgr.AudioMaster.CreatePlayerShot(AudioMgr.AudioMaster.SourceType)">
- <summary>
- Creates a new AudioSource on the player. Used for single short audioclips that emit from the player (eg. voice)
- </summary>
- <returns>New "Shot" class instance. Manage yourself</returns>
- <param name="sourceType">Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings</param>
-
- </member>
- <member name="M:AudioMgr.AudioMaster.CreateQueue(UnityEngine.GameObject,AudioMgr.ClipManager,System.Single,AudioMgr.Queue.Loop,AudioMgr.AudioMaster.SourceType)">
- <summary>
- Creates a new AudioSource on targetobject. Used for playing a list of audioclips.
- </summary>
- <returns>New "Queue" class instance. Manage yourself</returns>
- <param name="targetObject">Parentobject for new audiosource</param>
- <param name="clipManager">ClipManager that acts as the playlist</param>
- <param name="timeGap">Pause between clips. Use 0f for gapless playback</param>
- <param name="loopType">Enum Queue.Loop.* - Loop single clip / Loop complete list / Randomize play order (never stop)</param>
- <param name="sourceType">Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings</param>
-
- </member>
- <member name="M:AudioMgr.AudioMaster.CreatePlayerQueue(AudioMgr.ClipManager,System.Single,AudioMgr.Queue.Loop,AudioMgr.AudioMaster.SourceType)">
- <summary>
- Creates a new AudioSource on the player. Used for playing a list of audioclips.
- </summary>
- <returns>New "Queue" class instance. Manage yourself</returns>
- <param name="clipManager">ClipManager that acts as the playlist</param>
- <param name="timeGap">Pause between clips. Use 0f for gapless playback</param>
- <param name="loopType">Enum Queue.Loop.* - Loop single clip / Loop complete list / Randomize play order (never stop)</param>
- <param name="sourceType">Enum AudioMaster.SourceType.* - Affects volume and 3d audio settings</param>
-
- </member>
- <member name="M:AudioMgr.AudioMaster.RemovePlayerBGMQueue">
- <summary>
- Removes any Queue on the player with the source type BGM.
- </summary>
-
- </member>
- </members>
- </doc>
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