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SettingMaster.cs 6.8 KB

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  1. using Il2Cpp;
  2. using UnityEngine;
  3. namespace AudioMgr
  4. {
  5. public static class SettingMaster
  6. {
  7. private static Dictionary<AudioMaster.SourceType, Setting> _defaultSetting = new Dictionary<AudioMaster.SourceType, Setting>();
  8. public static Setting NewSetting(AudioMaster.SourceType sourceType, float spread, float panStereo, float dopplerLevel, float maxDistance, float minDistance, float pitch, float spatialBlend, float rolloffFactor, bool spatialize, AudioRolloffMode audioRolloffMode, AnimationCurve rollOffCurve, int priority)
  9. {
  10. Setting newSetting = new Setting(sourceType);
  11. newSetting.sourceType = sourceType;
  12. newSetting.spread = spread;
  13. newSetting.panStereo = panStereo;
  14. newSetting.dopplerLevel = dopplerLevel;
  15. newSetting.maxDistance = maxDistance;
  16. newSetting.minDistance = minDistance;
  17. newSetting.pitch = pitch;
  18. newSetting.spatialBlend = spatialBlend;
  19. newSetting.rolloffFactor = rolloffFactor;
  20. newSetting.spatialize = spatialize;
  21. newSetting.rolloffMode = audioRolloffMode;
  22. //newSetting.rollOffCurve = rollOffCurve;
  23. newSetting.priority = priority;
  24. return newSetting;
  25. }
  26. public static void Setup()
  27. {
  28. //AnimationCurve stdRollOffCurve = null;
  29. _defaultSetting.Add(AudioMaster.SourceType.SFX, new Setting(AudioMaster.SourceType.SFX));
  30. _defaultSetting.Add(AudioMaster.SourceType.Ambience, new Setting(AudioMaster.SourceType.Ambience));
  31. _defaultSetting.Add(AudioMaster.SourceType.Voice, new Setting(AudioMaster.SourceType.Voice));
  32. _defaultSetting.Add(AudioMaster.SourceType.BGM, new Setting(AudioMaster.SourceType.BGM));
  33. _defaultSetting.Add(AudioMaster.SourceType.Custom, new Setting(AudioMaster.SourceType.Custom));
  34. _defaultSetting[AudioMaster.SourceType.SFX].spread = 0.0f;
  35. _defaultSetting[AudioMaster.SourceType.SFX].panStereo = 1.0f;
  36. _defaultSetting[AudioMaster.SourceType.SFX].dopplerLevel = 1.0f;
  37. _defaultSetting[AudioMaster.SourceType.SFX].maxDistance = 800.0f;
  38. _defaultSetting[AudioMaster.SourceType.SFX].minDistance = 1.0f;
  39. _defaultSetting[AudioMaster.SourceType.SFX].pitch = 1.0f;
  40. _defaultSetting[AudioMaster.SourceType.SFX].spatialBlend = 1.0f;
  41. _defaultSetting[AudioMaster.SourceType.SFX].rolloffFactor = 1.0f;
  42. _defaultSetting[AudioMaster.SourceType.SFX].spatialize = true;
  43. _defaultSetting[AudioMaster.SourceType.SFX].rolloffMode = AudioRolloffMode.Linear;
  44. //_defaultSetting[AudioMaster.SourceType.SFX].rollOffCurve = stdRollOffCurve;
  45. _defaultSetting[AudioMaster.SourceType.SFX].priority = 128;
  46. _defaultSetting[AudioMaster.SourceType.Ambience].spread = 0.0f;
  47. _defaultSetting[AudioMaster.SourceType.Ambience].panStereo = 1.0f;
  48. _defaultSetting[AudioMaster.SourceType.Ambience].dopplerLevel = 1.0f;
  49. _defaultSetting[AudioMaster.SourceType.Ambience].maxDistance = 500.0f;
  50. _defaultSetting[AudioMaster.SourceType.Ambience].minDistance = 1.0f;
  51. _defaultSetting[AudioMaster.SourceType.Ambience].pitch = 1.0f;
  52. _defaultSetting[AudioMaster.SourceType.Ambience].spatialBlend = 0.2f;
  53. _defaultSetting[AudioMaster.SourceType.Ambience].rolloffFactor = 1.0f;
  54. _defaultSetting[AudioMaster.SourceType.Ambience].spatialize = true;
  55. _defaultSetting[AudioMaster.SourceType.Ambience].rolloffMode = AudioRolloffMode.Linear;
  56. //_defaultSetting[AudioMaster.SourceType.Ambience].rollOffCurve = stdRollOffCurve;
  57. _defaultSetting[AudioMaster.SourceType.Ambience].priority = 64;
  58. _defaultSetting[AudioMaster.SourceType.Voice].spread = 1.0f;
  59. _defaultSetting[AudioMaster.SourceType.Voice].panStereo = 1.0f;
  60. _defaultSetting[AudioMaster.SourceType.Voice].dopplerLevel = 1.0f;
  61. _defaultSetting[AudioMaster.SourceType.Voice].maxDistance = 50.0f;
  62. _defaultSetting[AudioMaster.SourceType.Voice].minDistance = 1.0f;
  63. _defaultSetting[AudioMaster.SourceType.Voice].pitch = 1.0f;
  64. _defaultSetting[AudioMaster.SourceType.Voice].spatialBlend = 0.0f;
  65. _defaultSetting[AudioMaster.SourceType.Voice].rolloffFactor = 1.0f;
  66. _defaultSetting[AudioMaster.SourceType.Voice].spatialize = true;
  67. _defaultSetting[AudioMaster.SourceType.Voice].rolloffMode = AudioRolloffMode.Linear;
  68. //_defaultSetting[AudioMaster.SourceType.Voice].rollOffCurve = stdRollOffCurve;
  69. _defaultSetting[AudioMaster.SourceType.Voice].priority = 50;
  70. _defaultSetting[AudioMaster.SourceType.BGM].spread = 1.0f;
  71. _defaultSetting[AudioMaster.SourceType.BGM].panStereo = 1.0f;
  72. _defaultSetting[AudioMaster.SourceType.BGM].dopplerLevel = 1.0f;
  73. _defaultSetting[AudioMaster.SourceType.BGM].maxDistance = 10.0f;
  74. _defaultSetting[AudioMaster.SourceType.BGM].minDistance = 1.0f;
  75. _defaultSetting[AudioMaster.SourceType.BGM].pitch = 1.0f;
  76. _defaultSetting[AudioMaster.SourceType.BGM].spatialBlend = 0.0f;
  77. _defaultSetting[AudioMaster.SourceType.BGM].rolloffFactor = 1.0f;
  78. _defaultSetting[AudioMaster.SourceType.BGM].spatialize = true;
  79. _defaultSetting[AudioMaster.SourceType.BGM].rolloffMode = AudioRolloffMode.Linear;
  80. //_defaultSetting[AudioMaster.SourceType.BGM].rollOffCurve = stdRollOffCurve;
  81. _defaultSetting[AudioMaster.SourceType.BGM].priority = 64;
  82. _defaultSetting[AudioMaster.SourceType.Custom].spread = 0.0f;
  83. _defaultSetting[AudioMaster.SourceType.Custom].panStereo = 1.0f;
  84. _defaultSetting[AudioMaster.SourceType.Custom].dopplerLevel = 1.0f;
  85. _defaultSetting[AudioMaster.SourceType.Custom].maxDistance = 500.0f;
  86. _defaultSetting[AudioMaster.SourceType.Custom].minDistance = 1.0f;
  87. _defaultSetting[AudioMaster.SourceType.Custom].pitch = 1.0f;
  88. _defaultSetting[AudioMaster.SourceType.Custom].spatialBlend = 0.8f;
  89. _defaultSetting[AudioMaster.SourceType.Custom].rolloffFactor = 1.0f;
  90. _defaultSetting[AudioMaster.SourceType.Custom].spatialize = true;
  91. _defaultSetting[AudioMaster.SourceType.Custom].rolloffMode = AudioRolloffMode.Linear;
  92. //_defaultSetting[AudioMaster.SourceType.Custom].rollOffCurve = stdRollOffCurve;
  93. _defaultSetting[AudioMaster.SourceType.Custom].priority = 80;
  94. }
  95. public static Setting Defaults(AudioMaster.SourceType sourceType)
  96. {
  97. return _defaultSetting[sourceType];
  98. }
  99. }
  100. }