| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- using Il2Cpp;
- using UnityEngine;
- namespace AudioMgr
- {
- public static class SettingMaster
- {
- private static Dictionary<AudioMaster.SourceType, Setting> _defaultSetting = new Dictionary<AudioMaster.SourceType, Setting>();
- public static Setting NewSetting(AudioMaster.SourceType sourceType, float spread, float panStereo, float dopplerLevel, float maxDistance, float minDistance, float pitch, float spatialBlend, float rolloffFactor, bool spatialize, AudioRolloffMode audioRolloffMode, AnimationCurve rollOffCurve, int priority)
- {
- Setting newSetting = new Setting(sourceType);
- newSetting.sourceType = sourceType;
- newSetting.spread = spread;
- newSetting.panStereo = panStereo;
- newSetting.dopplerLevel = dopplerLevel;
- newSetting.maxDistance = maxDistance;
- newSetting.minDistance = minDistance;
- newSetting.pitch = pitch;
- newSetting.spatialBlend = spatialBlend;
- newSetting.rolloffFactor = rolloffFactor;
- newSetting.spatialize = spatialize;
- newSetting.rolloffMode = audioRolloffMode;
- //newSetting.rollOffCurve = rollOffCurve;
- newSetting.priority = priority;
- return newSetting;
- }
- public static void Setup()
- {
- //AnimationCurve stdRollOffCurve = null;
- _defaultSetting.Add(AudioMaster.SourceType.SFX, new Setting(AudioMaster.SourceType.SFX));
- _defaultSetting.Add(AudioMaster.SourceType.Ambience, new Setting(AudioMaster.SourceType.Ambience));
- _defaultSetting.Add(AudioMaster.SourceType.Voice, new Setting(AudioMaster.SourceType.Voice));
- _defaultSetting.Add(AudioMaster.SourceType.BGM, new Setting(AudioMaster.SourceType.BGM));
- _defaultSetting.Add(AudioMaster.SourceType.Custom, new Setting(AudioMaster.SourceType.Custom));
- _defaultSetting[AudioMaster.SourceType.SFX].spread = 0.0f;
- _defaultSetting[AudioMaster.SourceType.SFX].panStereo = 1.0f;
- _defaultSetting[AudioMaster.SourceType.SFX].dopplerLevel = 1.0f;
- _defaultSetting[AudioMaster.SourceType.SFX].maxDistance = 800.0f;
- _defaultSetting[AudioMaster.SourceType.SFX].minDistance = 1.0f;
- _defaultSetting[AudioMaster.SourceType.SFX].pitch = 1.0f;
- _defaultSetting[AudioMaster.SourceType.SFX].spatialBlend = 1.0f;
- _defaultSetting[AudioMaster.SourceType.SFX].rolloffFactor = 1.0f;
- _defaultSetting[AudioMaster.SourceType.SFX].spatialize = true;
- _defaultSetting[AudioMaster.SourceType.SFX].rolloffMode = AudioRolloffMode.Linear;
- //_defaultSetting[AudioMaster.SourceType.SFX].rollOffCurve = stdRollOffCurve;
- _defaultSetting[AudioMaster.SourceType.SFX].priority = 128;
- _defaultSetting[AudioMaster.SourceType.Ambience].spread = 0.0f;
- _defaultSetting[AudioMaster.SourceType.Ambience].panStereo = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Ambience].dopplerLevel = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Ambience].maxDistance = 500.0f;
- _defaultSetting[AudioMaster.SourceType.Ambience].minDistance = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Ambience].pitch = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Ambience].spatialBlend = 0.2f;
- _defaultSetting[AudioMaster.SourceType.Ambience].rolloffFactor = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Ambience].spatialize = true;
- _defaultSetting[AudioMaster.SourceType.Ambience].rolloffMode = AudioRolloffMode.Linear;
- //_defaultSetting[AudioMaster.SourceType.Ambience].rollOffCurve = stdRollOffCurve;
- _defaultSetting[AudioMaster.SourceType.Ambience].priority = 64;
- _defaultSetting[AudioMaster.SourceType.Voice].spread = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Voice].panStereo = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Voice].dopplerLevel = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Voice].maxDistance = 50.0f;
- _defaultSetting[AudioMaster.SourceType.Voice].minDistance = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Voice].pitch = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Voice].spatialBlend = 0.0f;
- _defaultSetting[AudioMaster.SourceType.Voice].rolloffFactor = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Voice].spatialize = true;
- _defaultSetting[AudioMaster.SourceType.Voice].rolloffMode = AudioRolloffMode.Linear;
- //_defaultSetting[AudioMaster.SourceType.Voice].rollOffCurve = stdRollOffCurve;
- _defaultSetting[AudioMaster.SourceType.Voice].priority = 50;
- _defaultSetting[AudioMaster.SourceType.BGM].spread = 1.0f;
- _defaultSetting[AudioMaster.SourceType.BGM].panStereo = 1.0f;
- _defaultSetting[AudioMaster.SourceType.BGM].dopplerLevel = 1.0f;
- _defaultSetting[AudioMaster.SourceType.BGM].maxDistance = 10.0f;
- _defaultSetting[AudioMaster.SourceType.BGM].minDistance = 1.0f;
- _defaultSetting[AudioMaster.SourceType.BGM].pitch = 1.0f;
- _defaultSetting[AudioMaster.SourceType.BGM].spatialBlend = 0.0f;
- _defaultSetting[AudioMaster.SourceType.BGM].rolloffFactor = 1.0f;
- _defaultSetting[AudioMaster.SourceType.BGM].spatialize = true;
- _defaultSetting[AudioMaster.SourceType.BGM].rolloffMode = AudioRolloffMode.Linear;
- //_defaultSetting[AudioMaster.SourceType.BGM].rollOffCurve = stdRollOffCurve;
- _defaultSetting[AudioMaster.SourceType.BGM].priority = 64;
- _defaultSetting[AudioMaster.SourceType.Custom].spread = 0.0f;
- _defaultSetting[AudioMaster.SourceType.Custom].panStereo = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Custom].dopplerLevel = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Custom].maxDistance = 500.0f;
- _defaultSetting[AudioMaster.SourceType.Custom].minDistance = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Custom].pitch = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Custom].spatialBlend = 0.8f;
- _defaultSetting[AudioMaster.SourceType.Custom].rolloffFactor = 1.0f;
- _defaultSetting[AudioMaster.SourceType.Custom].spatialize = true;
- _defaultSetting[AudioMaster.SourceType.Custom].rolloffMode = AudioRolloffMode.Linear;
- //_defaultSetting[AudioMaster.SourceType.Custom].rollOffCurve = stdRollOffCurve;
- _defaultSetting[AudioMaster.SourceType.Custom].priority = 80;
- }
- public static Setting Defaults(AudioMaster.SourceType sourceType)
- {
- return _defaultSetting[sourceType];
- }
- }
- }
|