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- using Il2Cpp;
- using UnityEngine;
- namespace AudioMgr
- {
- /*
- [HarmonyLib.HarmonyPatch(typeof(GameAudioManager), "SetRTPCValue")]
- public class VolumeChanged
- {
- public static void Prefix(ref GameAudioManager __instance, ref uint rtpcID, ref float rtpcValue, ref GameObject go)
- {
- if (VolumeIDs.GetRtpcIDMaster() == rtpcID)
- {
- VolumeMaster.SetMasterVolume(rtpcValue/100);
-
- }
- else if (VolumeIDs.GetRtpcIDList().ContainsKey(rtpcID)) // Set sfx/voice/ambient/bgm
- {
- VolumeMaster.SetVolume(VolumeIDs.GetRtpcIDList()[rtpcID], rtpcValue/100);
- }
- }
- } */
- }
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