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- using UnityEngine;
- using ModSettings;
- using MelonLoader;
- namespace AudioMgr
- {
- internal class AudioManagerSettings : JsonModSettings
- {
- [Section("Custom Audio")]
- [Name("Volume")]
- [Description("Volume of custom audio sources")]
- [Slider(0, 1)]
- public float customVolume = 1;
- [Section("Aurora Audio")]
- [Name("Limit Volume")]
- [Description("Limit Volume to Value below")]
- public bool enableAuroraTweaks = false;
- [Name("Music")]
- [Description("Left: Silent / Right: Maximum Volume")]
- [Slider(0, 100)]
- public int auroraVolume = 0;
- [Section("Radio")]
- [Name("Custom Radio Music")]
- [Description("Play custom ogg files instead of the standard classical music")]
- public bool customRadioMusic = false;
- [Name("Radio Works Without Auroa")]
- [Description("Makes radios functional at any time")]
- public bool radioWorksWithoutAurora = true;
- [Name("Randomize Playback Order")]
- [Description("Plays audiofiles in alphabetical order if disabled")]
- public bool randomRadioMusic = true;
- [Name("Radio Volume")]
- [Description("Left: Silent / Right: Maximum Volume")]
- [Slider(0, 1)]
- public float customRadioVolume = 0.3f;
- [Section("Wind Audio Indoor (clattering)")]
- [Name("Limit Volume")]
- [Description("Limit Volume to Value below")]
- public bool enableWindTweaks = false;
- [Name("Indoor Wind Audio")]
- [Description("Left: Silent / Right: Maximum Volume")]
- [Slider(0, 100)]
- public int windVolume = 0;
- [Section("Waterfalls")]
- [Name("Silent Waterfalls")]
- [Description("Disable waterfall audio")]
- public bool disableWaterfall = true;
- [Section("Flares")]
- [Name("Silent Flares")]
- [Description("Disable flare audio")]
- public bool disableFlare = true;
- protected override void OnConfirm()
- {
- base.OnConfirm();
- VolumeMaster.SetVolume(AudioMaster.SourceType.AuroraRadio, customRadioVolume);
- }
- }
- internal static class Settings
- {
- public static AudioManagerSettings options;
- public static void OnLoad()
- {
- options = new AudioManagerSettings();
- options.AddToModSettings("AudioManager");
- VolumeMaster.SetVolume(AudioMaster.SourceType.AuroraRadio, Settings.options.customRadioVolume);
- }
- }
- }
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