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AudioMaster.cs 6.3 KB

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  1. using Il2Cpp;
  2. using MelonLoader;
  3. using System.Collections;
  4. using UnityEngine;
  5. namespace AudioMgr
  6. {
  7. public static class AudioMaster
  8. {
  9. private static AudioListener _playerListener;
  10. private static bool _playerGotBGMQueue = false;
  11. private static Queue _playerBGMQueue;
  12. private static GameObject _masterParent;
  13. private static Panel_OptionsMenu _vanillaSoundOptionsMenu;
  14. private static bool _isVanillaMusicDisabled = false;
  15. public enum SourceType { SFX, BGM, Voice, Ambience, Custom, AuroraRadio };
  16. public static void MoveMasterToPlayer()
  17. {
  18. if (GameManager.GetMainCamera() != null)
  19. {
  20. _masterParent.transform.position = GameManager.GetVpFPSCamera().gameObject.transform.position;
  21. }
  22. }
  23. public static void CreateMasterParent()
  24. {
  25. if (_masterParent == null)
  26. {
  27. SettingMaster.Setup();
  28. _masterParent = new GameObject("AudioStalker");
  29. UnityEngine.GameObject.DontDestroyOnLoad(_masterParent);
  30. _playerListener = _masterParent.AddComponent<AudioListener>();
  31. }
  32. }
  33. private static void SearchAndDestroyListeners()
  34. {
  35. AudioListener[] foundListeners = UnityEngine.Object.FindObjectsOfType<AudioListener>();
  36. foreach (AudioListener singleKill in foundListeners)
  37. {
  38. UnityEngine.Object.Destroy(singleKill);
  39. }
  40. }
  41. public static ClipManager NewClipManager()
  42. {
  43. ClipManager newManager = new ClipManager();
  44. return newManager;
  45. }
  46. public static Stream CreateStream(GameObject targetObject, string streamURL, SourceType sourceType)
  47. {
  48. Stream newAudioSource = targetObject.AddComponent<Stream>();
  49. newAudioSource.Setup(streamURL, sourceType);
  50. return newAudioSource;
  51. }
  52. public static Stream CreateStream(GameObject targetObject, string streamURL, Setting sourceSetting)
  53. {
  54. Stream newAudioSource = targetObject.AddComponent<Stream>();
  55. newAudioSource.Setup(streamURL, sourceSetting);
  56. return newAudioSource;
  57. }
  58. public static Shot CreateShot(GameObject targetObject, SourceType sourceType)
  59. {
  60. Shot newAudioSource = targetObject.AddComponent<Shot>();
  61. newAudioSource.Setup(sourceType);
  62. return newAudioSource;
  63. }
  64. public static Shot CreateShot(GameObject targetObject, Setting sourceSetting)
  65. {
  66. Shot newAudioSource = targetObject.AddComponent<Shot>();
  67. newAudioSource.Setup(sourceSetting);
  68. return newAudioSource;
  69. }
  70. public static Shot CreatePlayerShot(SourceType sourceType)
  71. {
  72. Shot newAudioSource = _masterParent.AddComponent<Shot>();
  73. newAudioSource.Setup(sourceType);
  74. return newAudioSource;
  75. }
  76. public static Shot CreatePlayerShot(Setting sourceSetting)
  77. {
  78. Shot newAudioSource = _masterParent.AddComponent<Shot>();
  79. newAudioSource.Setup(sourceSetting);
  80. return newAudioSource;
  81. }
  82. public static Queue CreateQueue(GameObject targetObject, ClipManager clipManager, float timeGap, Queue.Loop loopType, SourceType sourceType)
  83. {
  84. Queue newAudioSource = targetObject.AddComponent<Queue>();
  85. newAudioSource.Setup(clipManager, timeGap, loopType, sourceType);
  86. return newAudioSource;
  87. }
  88. public static Queue CreateQueue(GameObject targetObject, ClipManager clipManager, float timeGap, Queue.Loop loopType, Setting sourceSetting)
  89. {
  90. Queue newAudioSource = targetObject.AddComponent<Queue>();
  91. newAudioSource.Setup(clipManager, timeGap, loopType, sourceSetting);
  92. return newAudioSource;
  93. }
  94. public static Queue CreatePlayerQueue(ClipManager clipManager, float timeGap, Queue.Loop loopType, SourceType sourceType)
  95. {
  96. if (_playerGotBGMQueue && sourceType == SourceType.BGM)
  97. {
  98. MelonLogger.Msg("Player already got a queue for BGM attached. Returning null");
  99. return null;
  100. }
  101. if (sourceType == SourceType.BGM)
  102. {
  103. _playerBGMQueue = _masterParent.AddComponent<Queue>();
  104. _playerBGMQueue.Setup(clipManager, timeGap, loopType, sourceType);
  105. _playerGotBGMQueue = true;
  106. return _playerBGMQueue;
  107. }
  108. Queue newAudioSource = _masterParent.AddComponent<Queue>();
  109. newAudioSource.Setup(clipManager, timeGap, loopType, sourceType);
  110. return newAudioSource;
  111. }
  112. public static Queue CreatePlayerQueue(ClipManager clipManager, float timeGap, Queue.Loop loopType, Setting sourceSetting)
  113. {
  114. Queue newAudioSource = _masterParent.AddComponent<Queue>();
  115. newAudioSource.Setup(clipManager, timeGap, loopType, sourceSetting);
  116. return newAudioSource;
  117. }
  118. public static void RemovePlayerBGMQueue()
  119. {
  120. if (_playerGotBGMQueue)
  121. {
  122. MelonLogger.Msg("Hostile takeover of BGM source on playerobject!");
  123. _playerGotBGMQueue = false;
  124. _playerBGMQueue = null;
  125. }
  126. }
  127. public static Panel_OptionsMenu vanillaAudioOptionsMenu
  128. {
  129. get
  130. {
  131. return _vanillaSoundOptionsMenu;
  132. }
  133. set
  134. {
  135. _vanillaSoundOptionsMenu = value;
  136. }
  137. }
  138. public static AudioListener audioListener
  139. {
  140. get
  141. {
  142. return _playerListener;
  143. }
  144. }
  145. public static bool vanillaMusicDisabled
  146. {
  147. get
  148. {
  149. return _isVanillaMusicDisabled;
  150. }
  151. set
  152. {
  153. _isVanillaMusicDisabled = value;
  154. }
  155. }
  156. }
  157. }