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- using Il2Cpp;
- using Il2CppAK.Wwise;
- using Il2CppTLD.Audio;
- using MelonLoader;
- using UnityEngine;
- namespace AudioMgr
- {
- [HarmonyLib.HarmonyPatch(typeof(AmbientEmitter), "Start")]
- public class AudioEmitterPatch
- {
- public static void Postfix(ref AmbientEmitter __instance)
- {
- if (AudioMain._debug)
- MelonLogger.Msg("Ambient emitter Start: " + __instance + " on gameobject " + __instance.gameObject.name);
- }
- }
-
- }
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