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- using UnityEngine;
- namespace AudioMgr
- {
- public class Setting
- {
- public AudioMaster.SourceType sourceType;
- public float spread;
- public float panStereo;
- public float dopplerLevel;
- public float maxDistance;
- public float minDistance;
- public float pitch;
- public float spatialBlend;
- public bool spatialize;
- public float rolloffFactor;
- public AudioRolloffMode rolloffMode;
- //public AnimationCurve rollOffCurve;
- public int priority;
- public Setting(AudioMaster.SourceType sourcetype)
- {
- sourceType = sourcetype;
- }
- }
- }
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