AmbientEmitter.cs 501 B

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  1. using Il2Cpp;
  2. using Il2CppAK.Wwise;
  3. using Il2CppTLD.Audio;
  4. using MelonLoader;
  5. using UnityEngine;
  6. namespace AudioMgr
  7. {
  8. [HarmonyLib.HarmonyPatch(typeof(AmbientEmitter), "Start")]
  9. public class AudioEmitterPatch
  10. {
  11. public static void Postfix(ref AmbientEmitter __instance)
  12. {
  13. if (AudioMain._debug)
  14. MelonLogger.Msg("Ambient emitter Start: " + __instance + " on gameobject " + __instance.gameObject.name);
  15. }
  16. }
  17. }