AudioMain.cs 1.1 KB

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  1. using MelonLoader;
  2. using Il2CppInterop.Runtime.Injection;
  3. using Il2Cpp;
  4. using UnityEngine;
  5. using UnityEngine.Rendering;
  6. namespace AudioMgr
  7. {
  8. public class AudioMain : MelonMod
  9. {
  10. bool initialized = false;
  11. ClipManager myClipManager, myClipManager2;
  12. Shot myPlayerShot;
  13. string rootPath = Application.dataPath + "/../Mods/";
  14. public static bool _debug = false;
  15. public override void OnInitializeMelon()
  16. {
  17. RadioMaster.Initialize();
  18. Settings.OnLoad();
  19. }
  20. public override void OnSceneWasLoaded(int buildIndex, string sceneName)
  21. {
  22. if (sceneName.Contains("Boot"))
  23. {
  24. AudioMaster.CreateMasterParent();
  25. }
  26. if (sceneName.Contains("Menu"))
  27. {
  28. initialized = true;
  29. }
  30. }
  31. public override void OnFixedUpdate()
  32. {
  33. if (initialized)
  34. {
  35. AudioMaster.MoveMasterToPlayer();
  36. }
  37. }
  38. public override void OnUpdate()
  39. {
  40. }
  41. }
  42. }