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Shot.cs 5.2 KB

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  1. using Il2Cpp;
  2. using Il2CppInterop.Runtime.Attributes;
  3. using MelonLoader;
  4. using System.Collections;
  5. using UnityEngine;
  6. using UnityEngine.Playables;
  7. namespace AudioMgr
  8. {
  9. [RegisterTypeInIl2Cpp]
  10. public class Shot : MonoBehaviour
  11. {
  12. public Shot(IntPtr intPtr) : base(intPtr)
  13. {
  14. }
  15. public AudioSource _audioSource;
  16. private Setting _activeSetting;
  17. private bool _isEnabled = false;
  18. private AudioMaster.SourceType _sourceType;
  19. public enum PlayState { Stopped, Playing, Paused };
  20. private PlayState _playState = PlayState.Stopped;
  21. [HideFromIl2Cpp]
  22. public void Setup(AudioMaster.SourceType sourceType)
  23. {
  24. _sourceType = sourceType;
  25. _audioSource = gameObject.AddComponent<AudioSource>();
  26. _audioSource.playOnAwake = false;
  27. _audioSource.volume = VolumeMaster.GetVolume(sourceType);
  28. VolumeMaster.onVolumeChange += ResetVolume;
  29. ApplySettings(SettingMaster.Defaults(sourceType));
  30. }
  31. [HideFromIl2Cpp]
  32. public void Setup(Setting sourceSetting)
  33. {
  34. _sourceType = AudioMaster.SourceType.Custom;
  35. _audioSource = gameObject.AddComponent<AudioSource>();
  36. _audioSource.playOnAwake = false;
  37. _audioSource.volume = VolumeMaster.GetVolume(_sourceType);
  38. VolumeMaster.onVolumeChange += ResetVolume;
  39. ApplySettings(sourceSetting);
  40. }
  41. [HideFromIl2Cpp]
  42. private void OnEnable()
  43. {
  44. VolumeMaster.onVolumeChange += ResetVolume;
  45. }
  46. [HideFromIl2Cpp]
  47. private void OnDisable()
  48. {
  49. Stop();
  50. VolumeMaster.onVolumeChange -= ResetVolume;
  51. }
  52. [HideFromIl2Cpp]
  53. private void OnDestroy()
  54. {
  55. VolumeMaster.onVolumeChange -= ResetVolume;
  56. }
  57. [HideFromIl2Cpp]
  58. public void ResetVolume()
  59. {
  60. if (_audioSource)
  61. {
  62. _audioSource.volume = VolumeMaster.GetVolume(_sourceType);
  63. }
  64. }
  65. [HideFromIl2Cpp]
  66. public void SetVolume(float newVolume)
  67. {
  68. _audioSource.volume = newVolume;
  69. }
  70. [HideFromIl2Cpp]
  71. public void AssignClip(Clip audioClip)
  72. {
  73. Stop();
  74. _audioSource.clip = audioClip.audioClip;
  75. }
  76. [HideFromIl2Cpp]
  77. public void Disable()
  78. {
  79. OnDisable();
  80. }
  81. [HideFromIl2Cpp]
  82. public void Enable()
  83. {
  84. OnEnable();
  85. }
  86. [HideFromIl2Cpp]
  87. public void Play(Clip audioClip)
  88. {
  89. Stop();
  90. _playState = PlayState.Playing;
  91. MelonCoroutines.Start(PlayRoutine(audioClip));
  92. }
  93. [HideFromIl2Cpp]
  94. public void Play()
  95. {
  96. Stop();
  97. _playState = PlayState.Playing;
  98. _audioSource.Play();
  99. }
  100. private IEnumerator PlayRoutine(Clip audioClip)
  101. {
  102. double _startTime = AudioSettings.dspTime + 0.6;
  103. double _endTime = _startTime + audioClip.clipLength + 0.6;
  104. _audioSource.PlayScheduled(_startTime);
  105. _playState = PlayState.Playing;
  106. while (AudioSettings.dspTime < _endTime)
  107. {
  108. yield return null;
  109. }
  110. Stop();
  111. }
  112. [HideFromIl2Cpp]
  113. public void Stop()
  114. {
  115. _playState = PlayState.Stopped;
  116. _audioSource.Stop();
  117. }
  118. [HideFromIl2Cpp]
  119. public void PlayOneshot(Clip audioClip)
  120. {
  121. MelonCoroutines.Start(PlayOneshotRoutine(audioClip));
  122. }
  123. [HideFromIl2Cpp]
  124. private IEnumerator PlayOneshotRoutine(Clip audioClip)
  125. {
  126. _audioSource.PlayOneShot(audioClip.audioClip);
  127. yield return null;
  128. }
  129. [HideFromIl2Cpp]
  130. public void ApplySettings(Setting newSetting)
  131. {
  132. _activeSetting = newSetting;
  133. _sourceType = _activeSetting.sourceType;
  134. _audioSource.spread = _activeSetting.spread;
  135. _audioSource.panStereo = _activeSetting.panStereo;
  136. _audioSource.dopplerLevel = _activeSetting.dopplerLevel;
  137. _audioSource.maxDistance = _activeSetting.maxDistance;
  138. _audioSource.minDistance = _activeSetting.minDistance;
  139. _audioSource.pitch = _activeSetting.pitch;
  140. _audioSource.spatialBlend = _activeSetting.spatialBlend;
  141. _audioSource.spatialize = _activeSetting.spatialize;
  142. //_audioSource.rolloffFactor = _activeSetting.rolloffFactor;
  143. _audioSource.rolloffMode = _activeSetting.rolloffMode;
  144. _audioSource.priority = _activeSetting.priority;
  145. ResetVolume();
  146. }
  147. [HideFromIl2Cpp]
  148. public AudioMaster.SourceType sourceType
  149. {
  150. get
  151. {
  152. return _sourceType;
  153. }
  154. }
  155. }
  156. }